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Speak Spanish? Play
Arcanum and Bloodlines in it! Sun 10
September 2006, 23:41:09
For those who are
interested in a Spanish translation of Arcanum or
Vampire: Bloodlines, there are now
unofficial Spanish translations available.
I am part of the team that made an
unnoficial translation of Arcanum into spanish.
This translation was finally released some
days ago, and I'd like you to be most kind in adding
the link to it in your site, so other spanish-speaking
people can download it.
You may notice Arcanum
is not our only translation, we've translated Vampire:
The Masquerade Bloodlines, Call of Cthulhu, among many
other games. You
can find Spanish Arcanum here or head on
over here for more Spanish translations. Oddly
enough, the website is in Spanish so being able to
actually speak it will really help.
Thanks
immort!
Posted by DarkUnderlord 1 comments. Click
here to comment.
Official Arcanum website
has been taken down? Thu 10 August 2006,
05:33:13
We certainly haven't been able to find
it. A search on Sierra for
it turned up a far less informative page. So, we've done
what we did for ToEE, we've added an archive of
Arcanum's official web page up here:
http://www.terra-arcanum.com/sierra/
There are some bits missing and it's not perfect
but it'll do, I think. Thanks to mathboy for
uploading the files.
Posted by DarkUnderlord 18 comments. Click
here to comment.
ToEE Circle of Eight Mod
Pack 5.0 Tue 11 July 2006,
06:16:32
There's
a new fan-made mod pack for Temple of Elemental Evil
out. Read all about it:
Please read the Release
Notes if you want a detailed list of what's been
changed/added since 4.0.0. And believe me, it's a
looong list [Editor's note: Believe him].
IMPORTANT: Read the Installation
Instructions carefully. You can't miss them.
They're shoved in your face right at the start of the
setup. And don't forget to scroll down!
Agetian's ToEE Frontend requires Microsoft
.NET. If you install the Frontend, you MUST start the
game via the Frontend and choose the module
"Co8-5.0.0".
Start a new game. Saved games
from earlier Co8 mod pack versions or from the
unmodded game will NOT work. You've been
warned! You can download the 75
MB mod file directly
from Circle of Eight. A quick browse of the list
shows that this mod is a cumulative fix seemingly for
everything ever broken in ToEE. It also includes a range
of new spells, equipment and other things. If you
haven't played ToEE for a while, this might make it
worth it.
Posted by DarkUnderlord 0 comments. Click
here to comment.
Dimensions of Arcanum
downloads available here Fri 23 June 2006,
03:51:37
The Arcanum files from Dimensions
of Arcanum have been added to our own Downloads
section.
Thanks to TONGSyaBASS who sent
the files to us and to me, mathboy, who uploaded them
here.
Link: Dimensions
of Arcanum downloads.
Posted by mathboy 75 comments. Click
here to comment.
Michael McCarthy to make
Space Action RPG Mon 08 May 2006,
03:16:22
Michael McCarthy, one of the original
members of Troika
Games has setup his own company called Laid Back
Gaming and begun work on a turn-based Action RPG set in
space. RPGCodex have
an
interview with him. What's most interesting are the
parts where he talks about how Troika worked. Like this:
Let me give you an idea of what made
Troika great. Here are two scenarios, one featuring a
regular game idea, and one featuring a Troika game
idea:
Regular game idea:
What the player experiences: You
were told that the wealthy owner of the Inn can help
you find the buried treasure. You walk into a bar.
The bartender greets you with a fine "Hello
Stranger! Come and enjoy a pint of ale on the
house!" You will notice that you when you click on
anyone else in the room you get a generic "good day
sir", you certainly can't attack anyone, and if the
game let you fire off an explosive spell, it
wouldn't do any damage in room and no one would
notice that anything had happened. You talk to the
inn keeper and he says if you give him 10 gold,
he'll give you the map to the secret treasure! So
you do.
What the developers were
thinking: Well, this has to be this way, right?
I mean, the bartender has knowledge that keeps the
quest moving along so we can't kill him. And what if
we attacked someone else in the corner of the bar?
We couldn't have that because it would look strange
if the people just sat there! And I mean, c'mon, if
you can kill this guy, wouldn't that mean you can
kill the others too? Oh plus, our publisher informed
us yesterday that we have to take out all the kids
in the game because we can't sell the game in
Germany if it has kid killing. Yeah..... killing
people in a friendly town is out of the
question. Troika game:
What the player experiences: You
walk into a bar. The bartender greets you with a
fine "Hello Stranger! Come and enjoy a pint of ale
on the house!" At this point, you shoot an arrow
through his neck.... he drops dead, the bar maid and
most of the patrons freak out and run for the
door... You laugh maniacally until you notice some
guy in the corner (who happens to be the bartenders'
brother in law enjoying a pint himself) unsheathing
his vorpal sword and coming after you with bloody
vengeance in his eyes... You kill him too and take
his sword. You search the inn and find a key
underneath a bottle of whiskey behind the bar. The
key opens a lockbox upstairs in his room where you
find a map.
What Troika was thinking:
Hey, what if I want to shoot the bartender? Yeah, I
hate those stereo-typical jolly fat bartender guys.
It'll be more trouble, but we'll make sure you can
get the map some how. For the people in the room,
we'll have them check against your faction and
skills, if you attack anyone, they will determine if
they are scared, hostile, or unmoved by your
actions. If they are scared they'll run, hostile
they'll attack, and unmoved they will just sit there
drinking a beer while all hell breaks loose. Yeah,
we should put at least on guy in the bar who's tough
as nails. The tough quiet dude who calmly drinks his
beer... The guy you DO NOT want to mess with. Yeah,
and if you kill anyone in this inn, the cops in town
will attack you on sight. The more neutral
shopkeepers will still sell to you, but they will
jack the prices up because even they think you are a
cold blooded killer. Read the
rest of the interview here.
Posted by DarkUnderlord 8 comments. Click
here to comment.
Troikagames.com lives
once more Fri 05 May 2006,
07:38:28
You may have noticed that with the death
of Troika, their official website once located at http://www.troikagames.com/
has now gone offline (server cannot be located). In a
few more months, it'll probably be taken over by one of
those shoddy spam search sites with ads.
However, with the thanks of mathboy, the Internet Archive Wayback
Machine and Taluntain, we've been able to salvage
the entire site (except for the original rollover menu
buttons) and set it up here at: http://www.terra-arcanum.com/troikagames/
So go on over and take a peek if you want to
reminisce.
Posted by DarkUnderlord 7 comments. Click
here to comment.
Site Maintenance - April
13 Tue 11 April 2006,
00:54:54
Terra-Arcanum will be going offline for
a while on April the 13th for server maintenance. I
expect we should be down for the day at the most as
we're getting a new hard drive put in on the
server.
Posted by DarkUnderlord 15 comments. Click
here to comment.
Have sex with Jeanette
in Bloodlines 2.2 Sat 25 March 2006,
01:13:07
There's a new Bloodlines fan "patch"
out. Here's a list of things it "fixes":
- Included the unused histories so that each clan
has seven plus none.
- Swapped trouble making history conditions with
similar limitations.
- Provided twenty places for Malkavian voice
whispers during dialogue.
- Restored welcome lines of Bertram including xp
gain and log update.
- You will loose a humanity point for making Ash
exchange his clothes.
- Fixed graphics of baton, VV photo, Megahurtz card
and Gary's tapes.
- Restored xp gain for entering the Gallery Noir by
befriending Chunk.
- Made Bruno attack on lockpicking the Giovanni
Mansion meeting-room.
- Removed respawning at Lotus Blossom, Temple,
Ventrue and Giovanni's.
- You will loose humanity for taking money after
solving Tawni quest.
- Making love to Jeanette is now possible
regardless of the storyline.
- Moved Giovanni loading tips up and added lost
lines of the sweeper.
- Removed Gallery Noir key after use and made
several items droppable.
- Lowered additional damage done by all weapons
using the zoom modus.
- Renamed flaming crossbow to Kuei-jin and lowered
the bow accuracies.
It's nice to know
the storyline doesn't matter. If you really want it, you
can download the "patch" from
here.
Spotted at RPG
Codex
Posted by DarkUnderlord 0 comments. Click
here to comment.
Bloodlines is
fanmodpatched to 2.0 and TOEE to 4.0.0 Sat
14 January 2006, 02:07:02
Bloodlines and TOEE
have been fanmodpatched again, and this time they do it
the same time, meaning less work for me, thank you
fanmodpatchers!
Changes made to
Bloodlines:
All dialogues matched to speech and fixed
thoroughly by RobinHood70. Repaired a lot of lines
that were not audible to female characters.
Removed Empire key after use and continued
standardizing many names. Made Prince react to
Persuasion for money when sending you to Ming.
Restored additional lines of Jack, Imalia,
Ming-Xiao and the cabbie. Fixed money bugs with
Bill, Hatter, Heather, Misti and prostitutes. Made
Empire clerk bisexual, responding to Seduction from
either sex. Restored Ventrue specific Prince
dialogue and more cut extra lines. Removed an
exploit with Copper and fixed Jeanette taking your
knife. Restored unused Nosferatu and Malkavian
lines of Tseng and Wong Ho. Fixed possibility of
Beckett not talking on return from the Society.
Corrected bug caused by 1.9 corruption that broke
Chinatown quests. Restored feeding on rats that
would not work for some people in 1.9. Lessened
MAC-10 kickback on firing with increasing firearms
skills. Moved dance spot at club Confession
because of the cross-zoom error. Made crossbow
bolts purchasable sooner and added a doll easter egg.
Provided baseball bat and tire iron to anyone
skipping the tutorial. Corrected Hitman quest
rewards and added peace-talk lines for both. Fixed
problems with morphine quest and more after angering
Mercurio. Cut exclamation of Nadia that was
audible when she was not present. Removed the
annoying sidetable in Gary's lair and hid two map
holes. Changed wrong status display for the power
of pump 118a in warrens. Too much text,
won't even pretend I've read it.
And to
TOEE:
It contains all previous Co8 releases,
moebius2778's temple.dll fixes, Livonya's 1.5.1,
ShiningTed's 1.2.1 (including Playful NPCs and
Desperate Housewives - the latter is optional), and
Allyx's ShopMap V2 (also optional).
The list
of things added/fixed since Co8 3.04 would be much too
long to post here, so here's the gist of it:
-
dozens (if not hundreds) of bugs fixed - lots of
craftable items added - new armour & clothing
- new weapons - new quests - new
encounters - new dialog - new stores - new
locations - new spells - new music/sounds
- improved enemy AI - possibility to use
more than 5 PCs - level cap can be set to any
number from 1-20 - customisable starting equipment
- now with Agetian's ToEE Front-End
Prerequisites for the mod pack: Before
installing the mod pack, you MUST install Atari's
official ToEE patch 2, available here:
ftp://ftp.infogrames.net/patches/toe...ANY-PATCH2.EXE
Atari's ToEE patch 2 includes all the fixes
from patch 1; therefore installing patch 1 is usually
not required. However, there have been reports from
people who could not install patch 2 without
installing patch 1 first. If you experience the same
problem, install patch 1, then patch 2. Patch 1 is
available here:
ftp://ftp.infogrames.net/patches/toe...PATCH1_ENU.EXE
You SHOULD NOT install Atari's patch 3. If you
have installed patch 3 already and want to get rid of
it, just install patch 2 on top of it.
Microsoft .NET framework 1.1 is required if
you install Agetian's ToEE Front-End. Get it here:
http://www.microsoft.com/downloads/d...displaylang=en This
fanmodpatch actually sounds good! Spotted @ RPG Codex (the
Bloodlines part of this news item) and The
Official TOEE forum hosted by Atari (the TOEE part of
this news item).
EDIT: Just noticed the
TOEE stuff was two months old, but nevermind it still
sounds cool!
EDIT2: Noticed I forgot the links
to downloadplaces, but that's your problem, not
mine.
Posted by mathboy 1 comments. Click
here to comment.
Help Terra-Arcanum stay
alive Tue 10 January 2006,
03:42:51
For those of you who don't know, the
hosting for Terra-Arcanum is provided by Taluntain of Sorcerers.net. If
you also didn't know, the ad banners pay sweet bugger
all (or in fact, a little bit more than nothing) when it
comes to actually keeping this place running. Well, the
server we run on is in need of a RAM upgrade:
Sorcerer's Place and all our hosted sites
have grown and expanded considerably, and the recent
server CPU upgrade alone wasn't enough. We need more
RAM, badly. I've done all I could in terms of
optimization, but overall it doesn't mean much - we
still get occasional blackouts, slowdowns, and even
complete server shutdowns because the load is simply
too high for the server to handle over a prolonged
period of time.
So, I'm putting out a call for
donations. Money collected here will benefit everyone,
as it will directly improve accessibility and
performance of SP and our hosted sites. So, if you
can, please
donate for the cause. The memory upgrade consists
of a set-up fee ($75) and $30 every month after that.
That makes it about $435 for the first year. I hope we
can raise this amount in one go and then forget about
it for a year (before we have to raise it again). This
money will be used strictly for upgrading the server
with another gigabyte of RAM.
Thanks in
advance to all who decide to help
out! You
can donate here. Even just a lazy $5 will be much
appreciated.
Posted by DarkUnderlord 7 comments. Click
here to comment.
TROIKA GAMES IS
DEAD! Sun 25 December 2005,
02:57:20
Today on december 24th (it's the 25th in
the real world but you Americans are retarded) 2005
Troika Games filed its final tax return (I have no idea
what that does but it means they're dead).
Today, the final nail was pounded into the
coffin that holds Troika Games, LLC. Today could be
considered the date of its closing, or you can pick
from one of several dates:
February 28, 2005 -
Troika Games closes its doors September 30, 2005 -
Troika Games files with the state for dissolution
December 24, 2005 - Troika Games files its final
tax return (the last step in dissolution)
Pick
your favorite date, kids. Thanks for your support, and
good night.
Tim.
Thanks for
ruining my Christmas.
Source: a
post by Tim Cain at RPG Codex
Posted by
mathboy 41 comments. Click
here to comment.
The Tomb of Tol Guldur,
now in English Mon 19 December 2005,
03:07:49
Lord of Halifax has translated
his French Arcanum Module into English. It's one of the
shorter modules he's created but still worth taking a
look if you want something to fill the Arcanum void. You
can download it from here: Tomb.dat
Posted
by DarkUnderlord 0 comments. Click
here to comment.
La société
secrète Wed 14 December 2005,
00:35:05
There's been another French Arcanum
module released this week. Called La société
secrète, here's a bit about it (thanks to Babelfish):
A man by the name of Lansfeust Gottferdom
has contacted you, without a reason. Once at his
place, before he could say anything, a black mage
suddenly appears. The guards of the town of Eladon
arrive (and something about a
body?). Obviously if French is not your
language, you may have a bit of difficulty understanding
the dialogue. Anyway, here are some screenshots. A
table, some
dialogue and a
barrel.
The module is 15 Mb and you can
download it here.
Thanks for the news
Lord of Halifax!
Posted by DarkUnderlord 0 comments. Click
here to comment.
Unofficial Vampires turn
1.9 Fri 02 December 2005,
12:53:19
Bloodlines just got a new patch from the
modding community. Changelog:
* Made the Hallowbrook hotel's naming
consistent throughout the game. * Let Ra blade
cause more damage instead of not working faster
attack. * Fixed a bug with Patty appearing in the
alley although she is dead. * Replaced location
labels of the missing sewermap with worldmap ones.
* Put two of the unused female raver models into
the club Confession. * Resized unspectacular lower
resolution fonts for better readability. * Made
Hannah actually die at the time that she is supposed
to do so. * Corrected the corrupted Intimidation
font "W" at higher resolutions. * Relocated Pearl
of Dubai and cut pulltoy to Kilpatrick's bailbonds.
* Put unfinished dogs at Giovanni Mansion and
fixed Mira dialogue bug. * Removed critical bum
cutscene and illogical Pisha feeding cutscene. *
Made Grout's wife fully visible and repaired a Muddy
quest shortcut. * Granted occult hacking powerup
as reward for doing Mitnick's quest. * Placed
Obfuscate and lockpicking powerups at Nosferatu and LA
haven. * Fixed a possible quest breaking bug with
the Fu Syndicate elevator. Hope it's
good (I haven't really read anything about it but the
fan-patches usually fix too much stufff that aren't
really bugs). Maybe I'll replay the game, it's been
almost a year since I did it.
DOWNLOAD
IT NOW!
There seems to be some bug when
installing the patch, but you can use old 1.8 files
instead of the corrupted ones.
Spotted @
RPG
Codex
Posted by mathboy 1 comments. Click
here to comment.
French Arcanum Module:
Mystery of the Abbey released Thu 01
December 2005, 00:46:59
Lord of Halifax has
released a new module called Mystery of
the Abbey. It's in French so unless you either speak
the language or have a French - English dictionary handy
you may have some trouble playing it. If you want to
give it a go though, you'll find:
- 24 quests,
- All dialogs spoken,
- 7 original musics,
- Voices from the French forum guys.
Check
out some of the screenshots if you want to take a peek:
Screen
1 | Screen
2 | Screen
3 | Screen
4.
You can
download the Module from here (click on the
thumbnail image top left of the page). It's a 31 Mb
beast but given Halifax's track record, it should be
well worth it.
Posted by DarkUnderlord 3 comments. Click
here to comment.
The real deal behind
Troika's bid for the Fallout license Wed
30 November 2005, 22:57:42
Leonard Boyarsky, one
of the key founders of Troika Games has
just posted the "real story" behind all that talk about
Troika's bid for the Fallout license, in
a thread on the RPGCodex:
I would have posted sooner, but you guys
seemed to be having too much fun.
For the
record:
We never, ever bid on Fallout. One
major publisher mentioned Interplay was shopping it
around and would be interested in us developing it for
them, but they dropped it as too expensive when they
found out the asking price (not ours, Interplay's). We
never had our own money, and were just beginning to
toy with the idea of independent funding near the end
of our life as a business - which was after Beth had
already gotten Fallout.
I did approach
Bethesda about us working with them on Fallout, but
they were uninterested. Instead of flaiming them for
this however, think about it from their point of view:
who among us would want to pay a huge amount of money
for a license and then turn it over to someone else?
I'm assuming they paid the $$ because they wanted to
make a Fallout game, end of story.
Our post
apocalyptic game was going to be something new, simply
because we loved the genre. We struggled with whether
to make it post apoc or not, since Beth already had
Fallout, but our love for the genre outweighed other
considerations.
I'm not going to go anywhere
near the argument of who is responsible for Fallout's
greatness, except to say that Scott Campbell never
gets the credit he deserves in all these arguments. He
wrote alot of the original story and came up with alot
of the characters and places as well.
Leonard
Boyarsky ----------------------------------
Shameless plug: http://www.leonardboyarsky.com/ Well,
that's that I suppose. Rumours are that the "major
publisher" Leon refers to is Activion, the
publishers of Bloodlines.
Posted
by DarkUnderlord 0 comments. Click
here to comment.
Bloodlines Q&A on
PlanetVampire Thu 17 November 2005,
00:02:41
Planet Vampire
have had the great fortune of having b mitsoda
(also known as Brian Mitsoda), one of the
Writer/Designers for Vampire: The
Masquerade - Bloodlines in their forums answering
questions for the games first year anniversary. A lot
was asked and there's some pretty good questions like
"the Troika Team: Where are they now", as well as some
fun details about the game, like this:
Nagloper asked: My fave part of the
game is the Ocean House hotel - part, I'd basically
like to know anything interesting about the making of
that level like for example whose idea the level was,
did the level turn out the way you thought it
would?
Ocean House – The way I approached
that level was by studying up on techniques used in
fun houses and hi-tech amusement park rides (like the
Back to the Future ride at Universal), and also
renting a lot of classic ghost story movies (off the
top of my head, “The Changeling”, “The Haunting”, “The
Shining” and a couple other “The” movies). Lots of
visual/sound tricks to get the player to go exactly
where I wanted them to be. I laid it out for build up
and suspense with an explosive finale using a quiet,
loud, quiet technique, and with the lofty goal of
doing a level without any enemies – a lot of people
thought I was insane, and maybe that’s true, but I
stuck to my guns. So much of the fear in that game was
audio-induced and atmospheric – less is more, let the
player’s mind do my work for me.
As many
people as have enjoyed it, I’m actually disappointed
that only about a third of the original design was
implemented. I would love to do a “director’s cut” of
the Ocean House so to speak in a future game.
Something that makes players read a disclaimer before
they enter it, something along the lines of: “Warning,
by entering this level, you waive all rights to seek
dry cleaning compensation from the developers.” That
said, I was thrilled to see Gamespy had awarded it PC
Level of the Year. There's a lot of good
stuff so be sure to check it out. The thread starts
here but the answers begin here
on page 4.
Spotted @ RPGCodex
Posted
by DarkUnderlord 1 comments. Click
here to comment.
Tim Cain
speaks Mon 31 October 2005,
04:08:16
Tim Cain, one of the three people who
started Troika
Games. Popped up at RPG Codex and
participated in a heated discussion about Fallout's
goodness.
Mr Cain who was one of the main people
behind the 1997 post-apocalyptic RPG, Fallout, seems to
still be interested in its reputation as the best RPG
ever and replied to lies about the game made by Volourn
("`Dumbfuck") with the now classic respons:
No. (There's not a lot of news
right now.)
Spotted @ the
second page of the discussion over at RPG
Codex
Posted by mathboy 4 comments. Click
here to comment.
Bloodlines to
1.8 Sat 22 October 2005,
19:59:53
The modders have now modded up Vampire: The
Masquerade - Bloodlines to 1.8. Changelog:
* Continued adjusting locations names by
changing bus and sewer maps. * Restored female
Sabbat and put three into the first Hollowbrook map.
* Corrected a wrong dialogue option for female
Malkavians with Nadia. * Made cemetery quest
easier and fixed Romero raising female firearms. *
Removed unused subdirectories on two of the Kamikazi
Zen computers. * Fixed several dialogue errors
regarding Beckett, Flayton and Hatter. * Corrected
dialogue getting cut of at Fu Labs for Nosferatu
players. * Placed Pearl of Dubai and other cut
items in pawnshop and elsewhere. * Added the
missing Dodge II manual to second Giovanni Mansion
level. * Created Justicar guards at Giovanni
Mansion and fixed a synchro bug. * Put the unused
male asian nurse model into the Santa Monica clinic.
* Fixed Carson's appartment key not being removed
when it's been used. * Corrected formatting of a
few haven pc emails and the Sin Bin note.
Download it from Worthplaying
Spotted @ RPG
Codex
Posted by mathboy 2 comments. Click
here to comment.
Arcanum Modding Tutorial
has moved Sun 11 September 2005,
10:43:53
AMTUT, the Arcanum Modding
Tutorial has moved to its new home on Terra-Arcanum.
I do hope to one day, eventually, update the tutorial
and perhaps even finish it off. Note that I said "one
day" though and that's not likely to be any time within
the next 5 years or so.
So if you're looking for
Arcanum Modding help, you can find the Arcanum Modding
Tutorial at its new home as a subdomain here: http://amtut.terra-arcanum.com/
Posted
by DarkUnderlord 0 comments. Click
here to comment.
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