DLan Interview Obsidian on NWN2[ Comment ] Print News | Mail News The Spanish site Dlan has posted an English interview with Obsidian CEO, Feargus Urquhart and Ryan Rucinski, Obsidian's Senior Producer on Neverwinter Nights 2. It includes the history of Obsidian, thoughts on BG3, the release of NWN2 and more. Here's an excerpt:
P and I - A big quality of Neverwinter Nights was the capability to create persistent worlds and multiplayer gaming. However, it seems that in Neverwinter Nights 2 you've tried to strengthen the singleplayer mode. Is this true?
RR - We definitely strengthened the Single Player experience. THis is one thing that we felt would have to do to reach out to new users. We still offer the Multiple-Player options (You can even play the single player campaign in multiplayer) and we are refining and trying to address the needs of the PW seeking folks. For example, people want to quick find a game and jump into it to see if it is right for them but since it has custom content you have to load their modules, etc. We are looking into making this more of an intuitive process with links to where the files would be located. Things like this we are trying to implement at this time, so no promises until they are officially announced.